Sunday, June 30, 2013

Defiance - The Game - Too little to keep me interested any longer

After doing the story, the side missions and grinding reps to trusted and realizing how long it will take to work them higher and the pay off for doing it....

... I'm done with the game, it's become boring and repetitive.

Sure I've been working the arkfalls over and over, and the pursuits till I've got over 5000 kills and got the suits. But that is all there is to do, and it gets old very fast. At first I thought I'd stick with it until the first DLC (downloadable content) drops but I just see it being more of the same.

Sadly there is practically no 'MMO' interaction to be had in the game and I fail to see how they can work it in there at this point.

I feel a little cheated as I expected it to last longer than it has before joining the pile in the games graveyard. It remains to be seen what happens with the TV show, but that is starting to suffer from lack of progressive story lines as well. Maybe I'll come back in the future but for now I think the game will fade fast.

Wednesday, June 5, 2013

DEFIANCE Patch 1.021 goes live today, here's the notes.




  • Reduces game server crashes
  • Fixed a client crash caused by keybinding in character select Settings.
  • Fixed a Plague event Emergency where not all of the assets were spawning correctly.
  • Fix for Perks not remaining in their proper slot after loading.
  • Data recorder associated with the Svushinnira event Vagabond mission now able to be grabbed by all members in a group.
  • Salvage Crew Emergency now has a completion message.
  • There was an invisible shotgun wielding mutant roaming around the world - he is now visible.
  • One of the Mutant Rifleman was not always attacking players properly. He is smarter now.
  • The Alamo in San Francisco had some periodic issues with Dark Matter guys popping in and out which is now fixed.
  • Reduced the difficulty of the Matron in Island of Lost Soldiers for groups.
  • Contracts page will no longer get locked after completing all daily and weekly Contracts.
  • Fixed a case where you could get instant shield regeneration.
  • Addressed a synchronization issue that caused people to see a couple of extra seconds added to their race time.
  • Mastery effects that were increasing the duration of EGO powers were causing an issue that would let you have essentially unlimited duration on their powers. These Mastery effects have been changed to reduce the cooldown on Powers when performing a full reload with the weapon to correct this issue.
  • Fixed a situation where a few weapons would not get XP when used. This included the VOT Mass Cannon, VBI Guided Launcher, and the Hydra Launcher.

Tuesday, June 4, 2013

Defiance - The Game - Shooting sheep, I mean Episode Plague

If you have not tried the latest content updates for Episodes 5 and 6 then you should, you'll have a blast literally, it's as close to zombie smashing as you are going to get. It's like fish in a barrel siege mode, endless fun to be had but bring a big gun with plenty of muscle.

I've already done 3 of the 4, they appear roughly 30-40 minutes apart in 4 locations (almost on the hour). You defend four locations, from 10 waves of plague infest bad guys, it's a co-op mode and the locations appear in blue/green color on your map just like arkfalls. Each lasts around 15 minutes.

There are also 3 other pursuits you need to get done, nothing to major with them just the usual killing of certain types and quantities.

Get them done before they disappear, plus it also helps that so many are trying to get the siege's done at this time that it will really help you out.

Find me in the game as Daryll